Sunday, 11 June 2017

Eight Lamentations: Spear of Shadows

Hi all

As some of you may have already noticed, the next Age of Sigmar is not on the Black Library website, to be released in September.


I am really looking forward to reading if this one, as it will be the first real look into what the mortals are doing. 

This will be the first instalment of a trilogy called the Eight Lamentations. We are led to believe that the story will involve a quest to find the Lamentations by a rag tag group mixed up of humans, aelfs and duardin. So this should come up with some interesting social encounters. 

I have pre ordered Plague Garden, which is due to be available from the 17th June. I will be aiming to power through it and putting a review on our blog, so please look out for that. 

Those of you on Twitter, please give us a follow @ageofwarhammer. 

Thank you and take care :-) 

Sunday, 4 June 2017

Warhammer 40,000 Dark Imperium - Sprues

Hi all

We were lucky enough to recieve a lovely package from GW this week and I wanted to share some of the pictures with you. I would have done this yesterday but I was at the UK Game Expo in Birmingham - which we will look at later in the week. 

For now I thought I would share some pictures and first impressions of the starter set and all 5 books:

Quick start rules:

Marine Sprues:

Nurgle Sprues:

Our Warhammer 40,000 coverage will mainly take place over at Battle Bunnies but I will be putting some bites up here as I digest it over the coming weeks. Is there anything in particular you would like me to cover?

Stay tuned and stay fluffy


Saturday, 27 May 2017

Age of Sigmar: Skirmish Review Part 3 - Games

Hi all!

So today let's take a look at some pictures from the 2 games we had and see what lists were used and what the players thought:

Game one 50 Reknown:
Flesh Eater Courts:
17 Crypt Ghouls 
1 Crypt Ghast Courtier

1 Warchanter
3 Brutes
3 Ardboys

Game Two 50 Reknown:
Flesh Eater Courts:
2 Crypt Flayers
1 Crypt Infernal Courtier

1 Megaboss
2 Brutes
2 Ardboys

Here are the thoughts from our players:
Flesh Eaters - Ghroll:
'I enjoyed both of the skirmish games I played. I tried to approach both games differently, the first with the larger number of models and the second with the most powerful I could take. Both turned out to be very balanced. 

Although I do not feel there is much depth to the skirmish rule set, it is nice to have a different way to play the game. With this, and the new interesting scenarios, this definitely gets a thumbs up from me.'

Orruks - Aveinus:
'Well I can safely say I really enjoyed playing the  AoS skirmish game. With it's small force entry requirements, I think it still manages to be a tactical and immersive game. It definitely helps having great dense terrain too which you'll hopefully be able to see from the pictures we have taken. With the books new point system being based on renown, I think is a good idea, so they can keep it separate to the generals handbook and the game did feel balanced although we obviously only played with two factions. Also the command abilities and artefacts seem like a good way of creating a level playing field for those races that don't have a battletome yet! 

So the first game revolved around us setting up our forces in the four separate quarters of the board. With it being random deployment on a role of a D6 I did end up having at least one of my orruks in each quarter. Rolling a few fives and sixes I chose to keep more orruks in the quarters closest to me to avoid my forces being split up and targeted more easily. However, one poor brute did end up on his own which was actually quite interesting because the longer he survived the more ghouls he kept from the rest of my forces! With my leader being engaged too with just one brute by his side, he needed to survive as the warchanta isn't the strongest character but he did have 6 wounds which was ultimately what saved him, along with the ghouls not having any rend abilities. The orruks having 2 or more wounds was what won the game for me as I managed to reunite my forces and killed over half of his force luckily just before the bulk of the ghouls reached my general. This was a really close game though and definitely made you think fairly tactically throughout. 

Game twos scenario in my opinion wasn't as good as the first unfortunately. Although I can see it being useful for a more narrative game if that's the way you'd like to play it. This could have been down to our lists as we chose to go for smaller more powerful forces to change things up from the previous game, however for me I think it is just down to this scenario not having a enough tactics involved to make me want to keep playing the scenario in the future. So my orruks and megaboss deployed in the centre and my leader couldn't leave the central square. I had to keep him alive for five turns while the three crypt flayers tried to assassinate him. However, with no shooting, limited movement and the fact that I would lose my synergy with my leader, I chose to close ranks and make him come to me as I didn't see rewards in fighting these beasties with a single orruk or two. After limited shouting the flayers charged and essentially the punching match began. With my buffs and brutes abilities in play it was again very fair and all of the flayers finished on one wound. However the courtier prevailed in his duel with the megaboss, his mortal wound claws wounded every turn and won the flesheaters the second game! 

Overall though it's a big thumbs up from me. I think playing scenarios with multiple objectives or relics to fight over will really make it enjoyable and tactical even with fewer models on the table. Next I'll be having a go with my dispossessed!'

So there you go, overall a thumbs up from the blog! Definitely something I will be using to motivate me to paint!

What are all your thoughts so far?

Stay tuned and stay fluffy!


Tuesday, 23 May 2017

Age of Sigmar: Skirmish Review Part 2 - Warbands

Hi all!

Tonight I wanted to continue my review of the Age of Sigmar: Skirmish by looking at how to build a Warband. Firstly there is no direct link to the units points here, instead every model has a Reknown value instead. Hero models range from around 10-30 Reknown and infantry sit between 2-18, with powerful models like Flayers and Horrors sitting at the high end and lowly Longbeards down the bottom.

Here is the guide for how to build a Warband:

Games Workshop recommends that short games sit at around 25 Reknown for starting a campaign, whereas a 50 Reknown game should take an hour and a 100 Reknown game should take about 90 minutes.

Heros can choose command abilities - which offer the usual bubble effects that you would expect - and also artefacts can be taken which either buffs your hero or has a cool rule. My favourite is an artefact that can dish out mortal wounds if your Hero dies! 

When setting up a warband it is important to remember that if your team drops below 50% of the starting number of models they become broken and this means that the game ends - something I imaging most people will probably ignore. 

Tomorrow I have some pictures from a couple of games we played but for now here is a teaser:

On Thursday I will be wrapping up our coverage with a look at the campaign system and how we feel we will use the supplement going forward. I hope you are enjoying the coverage. Please comment any feedback below or let me know if there is anything you want me to post about 🙂

Stay tuned and stay fluffy


Monday, 22 May 2017

Age of Sigmar: Skirmish Review Part 1 - Fluff


Today I wanted to start my review of the new Age of Sigmar: Skirmish book by looking at the fluff. Ever since Games Workshop announced Shadespire, gamers have been questioning what it is. Shadespire is a city which dates back to the Age of Myth. It is located in the middle of a huge desert in the Realm of Death. Humans, Aelves and Duardin all lived here together and a vast merchant and trade empire was born, ruled over by the elite Karaphranes. Eventually Shadeglass started to be mined here - a powerful material which made incredible weapons and artefacts - some of these items could stop the owner from dying which really gave Nagash the hump! Here is a picture of the city from the Age of Myth:

As said above, Nagash became a little bit stroppy over souls being denied to him and he decided to curse everybody that existed in the city, banishing the peoples souls - and even the memories of them too - into oblivion. The city was forgotten and slowly, throughout the ages, it crumbled and sands crept in. Sometimes unwitting travellers would catch a glimpse of one of the lost souls in a shard of glass or reflection, only to find it gone when they looked again...very spooky! Here is another picture of the city:

Now, in the Age of Sigmar, whispers of lost treasure have gotten around and brave warbands have gathered and set forth to reclaim this incredible gifts. Fighting against each other, the dead and the environment it is dangerous quest to set forth on indeed.

Hope you have liked my overview of the fluff. Check back tomorrow to have a look at 'How to Build a Warband'!

Stay tuned and stay fluffy!


Sunday, 21 May 2017

Age of Sigmar: Skirmish!

Hi everyone!

Today I wanted to take a quick look at the new book from Games Workshop - Age of Sigmar: Skirmish! We were lucky enough to have been sent a copy, which I received a couple of days ago, and we have been hammer and tongs trying to get a nice board together so that we can show a couple of games over the next week. 

First of all, let's take a look at what has been released:

Sigmarite Mausoleum:

This is a cool piece of kit, made up of 2 Garden of Morr sets which retail at £30 each so immediately you are making a saving. The kit is quite flexible and can be used in a large number of ways. One of our authors has 3 of these which you will hopefully see really soon on top of this...

Necropolis Battle Mat:

Again, this is a lovely product with some nice detail without going too over the top. Personnally mats are usually quite hit or miss (not a big fan of the other mats GW has created as there is too much going on) but this one is a big hit for me at a nice price of £50. Looking forward to getting one for the blog!

Let's take a look at the gang sets that have been released:

All of these are great value at £40 and are a great way to start getting into the AoS system without a large outlay for a force. Very cool!

Lastly is the book itself.

Age of Sigmar: Skirmish:

At 41 pages the book is great value for £6, introducing readers to a whole new way to play, campaign system, command abilities, artifacts and spells specific to this style of game as well as 6 battleplans to play over (although it states you can actually modify any AoS battleplans to work too). I will be going into more detail over the next week, including a look at a couple of the scenarios we have played. 

Stay tuned and stay fluffy!