Saturday, 21 October 2017
Friday, 20 October 2017
Saturday, 14 October 2017
Saturday, 7 October 2017
This weekend Kaelo, Ghroll and I have put together the models, read the rulebook and had our first 'Quick-Start' game of Shadespire.
Firstly, I'm pleased that the models are as easy as they look to put together, if not easier. Kaelo was timed clipping, trimming and assembling one of the miniatures, and it took 1minute and 11secs. The only thing that I think lets the models down are that they seem to be made with quite a soft plastic, and I think it'd be quite easy to scratch or break some of the more delicate pieces.
We started playing the game with the Quick-Start Sheet, as it gives a well-rounded explanation of the basics of moving, charging, attacking and defending. It gives enough to be able to move into playing the game confidently with all of its additional cards, objectives etc. without feeling overwhelmed. You are required to assemble four fighters - the Liberators Severin Steelheart and Angharad Brightshield, and the Bloodreavers Garrek Gorebeard and Blooded Saek, and also find their fighter cards. Pictures included below of our Quick-Start Sheet game:
As part of the Quick-Start sheet, two fighters Severin Steelheart (blue) and Garrek Gorebeard (red) are placed on the board, at least 3 hexes apart.
When you move a character, you can move them up to a number of hexes that is equal to their Move characteristic. Severin can move up to 3 hexes, and does so as below. Once a character has moved, they cannot move again until the next round. So a move token is put next to Severin as a reminder.
It is now Garrek's turn. An attack with a Range characteristic of 1 means it can only be used against an adjacent fighter, meaning that Garrek can attack in this scenario. When you attack, you roll the number of dice that is detailed on the fighter's card. The fighter card also details a symbol and this tells you what symbol you need to roll for a successful hit, and there is also a 'critical' symbol which hits regardless.
When a fighter is a target of an attack, you roll a number of defence dice equal to the Defence characteristic detailed on their fighter card. Similar to attacking, when you defend, you roll the number of dice that is detailed on the fighter's card along with a symbol. The fighter card also details a symbol and this tells you what symbol you need to roll for a successful save, and there is also a 'critical' symbol which saves regardless.
Once all the dice have been rolled, whichever fighter has more successes wins. If the attacker wins, the target suffers damage equal to the Damage characteristic of the Attack action. That number of wound tokens is then put on the target's fighter card. When they have as many wound tokens as their Wounds characteristic, they are taken out of action and removed from the game.
If the target wins, or if it is a draw, the target suffers no damage. If the attacker wins or if it is a draw, the attacker can push the target back one hex. In the example shown below, it is assumed that Severin wins and doesn't take any damage.
Next, we're going into charging. It's the Liberators' turn to act, and Angharad is placed on a hex on the game board, within 3 hexes of Garrek.
Angharad will now charge at Garrek. When a fighter makes a Charge action, they can move and attack at the same time. It's very powerful, but means that they cannot do anything for the rest of the round so must be used wisely. Angharad moves so that she is adjacent to Garrek and attacks. As she is next to Severin, she has support in attack. When you have friendly fighters adjacent to the same enemy fighter they assist each other, making it easier to land a hit or fend off a foe. When Angharad makes an attack with Severin standing next to her, an additional symbol on the dice also counts as a success (this works the same for defence). Once Angharad has made her attack, a charge token will need to be placed next to her, as a reminder that she can't do anything for the rest of the round.
As you can see on Garrek Gorebeard's fighter card, he has a total of 4 wounds on his Wounds characteristic. During Angharad's Charge attack, Garrek has taken 2 wounds and so the same amount of wound tokens are placed on his card.
At this point, the Liberators have each had 2 activations (a Move and a Charge) while the Bloodreavers have only had one (an Attack). In each action phase, each side can take 4 activations (which is in most cases, simply taking an action with a fighter). If no one can move or attack, you can pass, doing nothing, and this will count as one of the activations. Once both sides have taken 4 activations, the action phase is over and the end phase begins.
Blooded Saek is placed anywhere on the game board for this next section. It is now the Bloodreavers' turn to take an action, and we continue to finish the action phase.
Blooded Saek attacks Severin Steelheart and he takes 3 wounds as he is unable to defend himself, even with the support in defence in place.
As Severin has taken 3 wounds, he has had 3 wound tokens placed on his fighter card, and he is left with only 1 wound remaining.
The Liberators take their next turn, attacking Garrek Gorebeard.
It is the Bloodreavers' turn, and Blooded Saek attacks Severin Steelheart. The attack is defended, and Severin loses no wounds. Severin fights back and his attack hits. As Blooded Saek has no support in defence, he's already at a disadvantage and his defence lets him down.
Blooded Saek has been removed from the board, as he has taken 3 wounds from this attack, which is equal to his Wounds characteristic.
3 wound tokens are added to his fighter card as an added measure. At this point, we will have reached the end phase, where all tokens are cleared from the board and any fighters who have moved or charged will once again be able to do so. It's then the end of the round, and the next round begins.
You would continue playing this until all of the fighters on one side are taken out of action (which is what happened in our run through), or you reach the end of the third round. When a fighter is taken out of action, the other side wins a glory point. Whichever side has the most glory points at the end of the third round wins.
It's worth noting that this is a very simplified start to the game, in order to introduce you to the basics of the game before bringing in the more complicated aspects.
Age of Warhammer will be looking to play and review a full game of Shadespire within the coming weeks, so keep your eyes peeled for some more detail on that.
If you have anything you'd like us to cover on the game, please comment below and let us know! :)
Thanks for reading and stay tuned for further content in the coming weeks.
Monday, 2 October 2017
Shadespire is a city lost to the shadow of Nagash. It used to be a bustling city that was able to process shadeglass, leading to the creation of soul-mirrors (where the souls of the deceased were captured in the shadeglass). Soul-mirrors were a way to store the living essence of the deceased, to continue sharing their knowledge and expertise. After the city had grown some, artefacts were created that would allow the living to enter the Faneway mirror, a central point that linked every fragment of shadeglass in the city. Once Nagash's magic had taken the city of Shadespire, the Faneway mirror shattered into a thousand fragments, with each shard scattered around the city. With the connection broken, no soul was able to leave, stuck in an unforgiving purgatory. Many lost their minds in the prison that they found themselves in. Believing that if they collected all shards of shadeglass, they could restore the Faneway mirror, but no sooner after finding a shard of shadeglass, did another go missing.
For more than a thousand years, Shadespire lay in ruins. The ruins of Shadespire became a subject of interest to Sigmar, who sent his Stormcast Eternals to fight the Chaos Gods. Only once the warriors had started to make headway, did something strange begin to occur. Stormcast patrols began to report singular members disappearing into thin air, with no sign of reforging, bodies or bloodstains left behind. When all attempts to find the absent warriors failed, the Hammers of Sigmar retreated to their defensive positions on the edge of Shadespire. With word sent back to Azyrheim of the evil they had seen, they were left without their missing comrades and alone.
Now let's take a look at some of the factions involved. There are 8 factions mentioned in the rulebook, and only 2 have been released so far, so we know that there is more to come.
Steelheart's Champions and the Farstriders
"Clad in gleaming sigmarite and armed with heaven-forged weaponry, the Stormcast Eternals are champions and heroes all, defenders of civilisation and sworn enemies of Chaos."
Garrek's Reavers and Magore's Fiends
"The Bloodbound are mortal warriors who have sworn themselves to Khorne, god of carnage and slaughter. Blinded by battle-madness, lost to the exultant sensations of combat, they care for nothing but the kill."
"Orruks are savage, muscle-bound creatures who live for the crash and crunch of battle. Ironjawz are the mightiest of their number, clad in thick plates of rusted metal and wielding huge jagged weapons forged from the same."
The Chosen Axes
"The duardin known as Fyreslayers are fearless and intractable mercenary warriors. They will fight for anyone in exchange for ur-gold, the magical resource which fuels their great strength, and which they believe is the spiritual essence of their warrior-god, Grimnir."
"The Deathrattle of Shadespire are quite unlike the typical charnel slaves raised by minor necromancers and practitioners of fell magic. Their soul animus remains trapped within their decayed forms as a result of the curse of Nagash, and thus they retain a fragmented memory of their past lives long after their flesh has rotted away."
"Skaven are a race of malicious and devious ratmen in thrall to Chaos. Seemingly infinite in number, the swarms of the great skaven clans blight every corner of the realms, scampering forth from hidden lairs to enslave and prey upon the other mortal races."
I have personally enjoyed reading about the fluff and I am excited to have a go at the game. Kaelo and I are looking to play and report back on the game this coming Thursday, so keep an eye out for a post on how we found it.
If you're enjoying reading about Shadespire as much as we are, you can check out the website by clicking here.
Stay tuned and please comment below with any thoughts you have on the fluff, or with anything you'd like us to cover! :)
Thursday, 28 September 2017
It's been a while since my last post for this blog, and for that I'd like to apologise. Amongst moving, redecorating, work, and a million other excuses I won't bore you with, I have been away from the hobby I was so excited about beginning. In an effort to pull my finger out, (and to instil some confidence back into the guys), I've decided I'd like to review Warhammer Underworlds: Shadespire. I am planning on doing this over a few posts, to show off the models, gameplay, rulebook etc. So with that in mind, lets start with the unboxing!
Firstly, starting with an image of the front and back of the box.
The contents of the box are:
- 3 Liberator fighters
- 5 Bloodreaver fighters
- 8 fighter cards
- 2 double-sided game boards
- 96 upgrade, ploy and objective cards
- 126 tokens
- 8 Warhammer Underworlds dice
- 32-page rulebook
- Quick-start sheet
All 126 tokens in one single image!
The rulebook and a couple of the images from inside. I intend to have my nose in this for the best part of the coming weekend so that I can master the game and school Kaelo when we take on the game in full (further content to follow). I will be going into more detail on the rulebook in another post over the next couple of days, so keep your eyes peeled.
Some images of the fighters on their sprues below. These will hopefully be as easy to assemble as they look, so that I don't have to wait too long to get stuck in. I'll keep you updated.
A close up of part of Brightshield:
And the Bloodreavers:
A close up of part of Garrek:
Onto the cards. One pack of cards for Liberators:
One pack for Bloodreavers:
And one pack of extra cards along with the dice that come in the pack. The extra cards come with strict instructions not to open them until you have played a few games, so naturally, I want to open them. Patience is a virtue though, and I'm sure it will be worth the wait.
It's worth noting that the fighter cards are double-sided. One side for normal stats and one side includes inspired stats.
All in all, unboxing Warhammer Underworlds: Shadespire has made me look forward to learning and playing the game, and I don't think you can ask for much more than that as a first impression.
I will be taking some time this weekend to learn the game and report back, so make sure you tune in for some more detailed content on Shadespire.
Stay tuned, and if you'd like to share your initial thoughts on Shadespire or if there is anything you'd like me to cover, please comment below! :)
Friday, 15 September 2017
As promised before, here is a quick guide on who I painted my Flesh Eater Courts. Now these will not win any painting competitions, but this is a very fast and effective way of completing these models.
Step 1 Black undercoat
Step 2 White spray from above. This creates natural shadowing on the model
Step 3 Wast the whole model the desired skin colour. For this model, I used Casandora Yellow.
Other colours I have used for my army are Athonian Camoshade, Drakenhof Nightshade and Druchii Violet. I have even now start to mix some of these washes together for a little more variety in my army.
Now all that is left, is to do the finer details, which include teeth, nails, fur etc, in which ever colour you desire. I then just finish the model off with some Blood for the Blood God to give them the look that they have recently fed on some unsuspecting victim.
As I said above, these will probably not win any painting competitions. However if you are like me, who just want to get my models painting fast and yet still look effective, then this guide may suit you.
Let me know what you think in the comments below.
And don't forget to follow us on Twitter @ageofwarhammer.
Thank care :-)